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Keyshot xsection
Keyshot xsection




keyshot xsection keyshot xsection

If you're interested in learning more about the settings and other lighting capabilities in KeyShot visit the Camera Position and Orientation section in the KeyShot manual. Using this approach makes it simple to center the view of your model whenever you need it. (You can go to Edit, Preferences, Hotkeys to change Center and Fit to something like Double Click as well.) Note: If at any time your model pops out of the camera view, simply use Alt + Ctrl + Shift + RMB to center the view. Now, you have a perfectly centered view of your model. Then, enter a value of 0 for the X, Y, or Z Position. However, to have your model perfectly centered in the camera view, select the Absolute position option and hit the Z-key to display the X-Y-Z Coordinate Legend to find the axis to center. If you want, you could select Grid, Quarters to eye-ball setting the camera on center. (This will depend on what orientation your model was imported.) Adjust the Distance and Inclination value to frame the object for your needs. If using Spherical positioning, set your Azimuth to the respective angle you wish to view for a front, side, or top view. The next step will adjust the camera orientation only. The Move Tool and the other Translation and Rotation options here will change the position of the model itself. If you didn’t choose to center geometry upon import or you’ve since moved your model, just select the top hierarchy level within the Scene Tree and choose Center from the Position tab.

keyshot xsection

In our video example, we have a Backplate image applied with the image aspect ration locked but the same approach is used if using a color or environment as the background.






Keyshot xsection